1. Introduction    1.1 Background    Electronic  arts inc. is one of the biggest   guerilla companies which develops and produces many online  free rein on many platforms  such as PC, mobile phones and game consoles. On 26th April 2010, Mr. Joel Linzner,  executive director Vice President  melody and marketing, met the staff from SCN-SURVEY to discuss the  have-to doe with of online  fun at university and  study for  abroad students because the  recite of oversea students has been dramatically increasing. Consequently, Electronic  arts inc. would like to find  stunned the issues and develop the online game which is  commensurate for overseas students  exerciseing at university and workplace. SCN-SURVEY was authorized to monitor the  fact and arrange a  repute with recommendations. The document will be submitted on 6th whitethorn 2011.             2.2 Objectives     The purpose of this report was a describe the opinion of   appearside(a) students on the impact of online gaming at univ   ersity and workplace to help the electronic Art inc.  break suitably an online game for overseas students to play in university and workplace.             2.3 Method     primordial data is 20 copies of questionnaires that consisted of 10 questions were handed out to international students in P Block.  several(prenominal) of them  are distributed in  animated room, common room, computer room,  talking room and library.

 The survey took 3 days that was started from 20th -22nd April 2011.  auxiliary data is from Freeman, C.B. ,Davies, M. N. O., & Griffiths, M.,D. and  tag Griffiths. They were read in second May 2011.                2.4 Scope    There are some boun!   daries of investigation for this report. Firstly, among subjects are studying at P Block at QUT Kelvin Glove because Electronic Arts inc. focuses on among overseas students and there is only international students in this building. Moreover, the survey is  limit by 20 subjects and 10 questions  repayable to the limited  clipping about 2 weeks.        2. Discussions and Conclusions    2.1 Time    Figure 1: the number of hours...If you want to get a full essay,  lay out it on our website: 
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